Design Sprint

2 Contributors
Last updated 22 Nov 12:44

TL;DR

Create and test your prototype in just 3 - 5 days! Learn how to reduce the risk when creating a new product with five simple steps.

What Is a Design Sprint

The Design Sprint is a five-phase process to get a tangible product prototype in a short period of time. This tool helps to describe the product’s benefits, reach the challenge, gain key learnings, and get the product validation by user testing in just 3 to 5 days. The Design Sprint process is similar to Sprints in an Agile development cycle.

The Design Sprint uses design thinking to reduce risks of launching a new product, service or a feature. It is a unique way how to get the feedback without going the full cycle.

Design Sprint
Source: Wikipedia.org - Design Sprint

Phases of the Design Sprint:

  1. Map

    Map the problems and identify the important areas to focus on. Set a long term goal.

  2. Sketch

    Sketch down the creative ways how to solve the problem on the paper.

  3. Decide

    Remove the unfeasible ideas from the first two phases. Make a storyboard and decide what should be prototyped. The final choice is made by Decision Makers.

  4. Prototype

    Make a realistic prototype that can be tested by potential or existing customers.

  5. Test

    Run the user testing and get the feedback.

Phases of Design Sprint
UX Planet: Source: What’s a Design Sprint and why is it important?

Why You Might Want the Design Sprint

The Design Sprint process helps to:

  • assure the team that they are heading in the right direction.
  • understand the visions and risks. It enables the team to see the world through the customer's eyes.
  • empower every member of the team to contribute to the project.
  • save time. The number of meetings is significantly reduced.
  • save the money. The team avoids unknowns or assumptions as long as they understand the risks.

Problems the Design Sprint Solves

How to Implement the Design Sprint

Make a team. The ideal number of people involved in the sprint is 4 to 7. The team includes a Facilitator, a Designer, a Decision Maker, a Product Manager, an Engineer, and someone from companies core business departments (for example, Marketing, Content, or Operations).

The Facilitator manages the sprint. A good Facilitator leads the meetings and encourages the team to share their ideas and find the solutions. It is mostly a silent or unbiased role in group discussions.

The Decision Maker (or the Decider) has the ultimate authority to select what goes into the prototype. This role is often played by the company’s CEO or by someone with the budget authority. The Design Sprint is just the first step in product development. The team needs a powerful decider to pursue the product after the Design Sprint and until the implementation.

The preparation is very important:

  • Find a good Facilitator.
  • Define the challenge (not too vague).
  • Block out the entire week for the whole team.
  • Book a room. Forbid anything that could distract the team from focusing (for example, mobile phones).
  • Distribute enough post-it notes, ensure there is a whiteboard in the room and enough markers.
  • Follow the five-step process from above.

Ensure that everyone understands what they should do during the first two phases (assign homework so they can prepare by themselves). Collect and store everything from the room (for example, collect the post-it notes, take photos of the whiteboard, etc.).

Common Pitfalls of the Design Sprint

  • The Design Sprint is commonly mistaken with a workshop.
  • It is necessary to clearly define experts and targets.
  • It is important to make the goal broad enough but not too vague so that the team has enough room for coming up with new ideas.
  • The decision maker should be able to suppress their ego.

Resources for the Design Sprint