Practices
The Practices section summarizes commonly used procedures that may help you and your team to increase Developers Experience.
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Objective and Key Result (OKR) can be defined as a collective goal-setting tool used by corporate and individual businesses to set goals and measure the expected results.
Read moreA prototype is a model of a system (in our case an app, web, business process, or UI) built to test elements of the intended system. It is not primarily a final design candidate or MVP.
Read moreFail Fast is a method used during a recurrent approach to determine whether an idea has a value for the client or solution. An important goal is to minimize losses when testing reveals something is not working and quickly try something else.
Read moreWhat is the technical debt, its advantages, disadvantages, how does it happen and how to avoid it?
Read moreCoaching pairs teammates with a trained guide who helps them turn goals into actions, reflect on progress, and stay accountable, lifting engagement and delivery quality.
Read moreWhat is the DX CORE 4 methodology, and how can it help you measure developer experience?
Read moreWhat is the DORA framework, and how can it help you measure developer experience?
Read moreWhat is the SPACE framework and how can it help you with measuring developer experience.
Read moreDocker Compose simplifies the configuration and management of multi-container Docker applications using a YAML file.
Read moreWhat is good developer experience?
Learn what is good developer experience and why you might want it