Practices
The Practices section summarizes commonly used procedures that may help you and your team to increase Developers Experience.
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Long feedback loops are frustrating. The goal is to make them as short as possible using the correct tooling and motivating the team. Ensure that every team member understands why are the feedback loops important.
Read moreA prototype is a model of a system (in our case an app, web, business process, or UI) built to test elements of the intended system. It is not primarily a final design candidate or MVP.
Read moreA Product Owner represents the voice of stakeholders. The Product Owner decides what needs to be delivered by the developers to satisfy the stakeholders and to maximize the value of the product.
Read moreWhat is the DX CORE 4 methodology, and how can it help you measure developer experience?
Read moreWhat is the DORA framework, and how can it help you measure developer experience?
Read moreWhat is the SPACE framework and how can it help you with measuring developer experience.
Read moreDocker Compose simplifies the configuration and management of multi-container Docker applications using a YAML file.
Read moreDifferentiation strategy is a practice focused on positioning your product to stand out from competitors by highlighting unique features or value propositions.
Read moreEffective team communication creates a healthy, productive environment across cross-functional team structures, ensuring team success and cohesion.
Read moreWhat is good developer experience?
Learn what is good developer experience and why you might want it